3D Pipeline

FOR STILL IMAGE, ANIMATION, AND GAMES

SKILLS USED: Character Design; Storyboarding; 3D Modeling; Rigging; Animation; Rendering; Maya; Illustrator; Unity

Introduction to 3D Modeling: Understanding Temporal, Architectural, and Interactive Space

I was first asked to create “an original object” in Maya. I decided to model a slug-like alien who is (poorly) attempting to disguise himself as a human. Second, I was asked to create a static architectural scene. I used this opportunity to imagine a castle on the alien’s home planet, as well as another creature that might inhabit this planet. After modeling the landscape around the castle, I created a character rig for my cave monster. I then orchestrated the 20 second encounter between the two characters, as featured above.

Click, drag, and scroll to move the models! (Made with Three.js)

Introducing Interactivity

Next, we were asked to make our environments explorable. After importing all of my assets from Maya to Unity, I re-created the terrain surrounding the castle to block unwanted sight lines and heighten immersion. Excited by the possibilities that Unity offered, I continued to build the world beyond my castle and make my experience feel more game-like. Picking up skills in texturing, lighting, sound, UnityScript, UI, and Illustrator to Maya conversion I created the prototype of an exploration puzzle game, “Labyrinth”.

“Legends tell of an island which holds an infinite source of wealth and power. The island, which you have spent your entire life searching for, is said to be guarded by a bloodthirsty monster and its impossible maze. Many adventurers like yourself have gone in search of the island never to return. You have just landed ashore. Do you dare continue?”

Gameplay Trailer